Lehigh Students Bring 21st Century Technology to Ancient Art

December 12, 2019 3:17PM

Last week marked the culmination of Lehigh’s first ever in-class student-created augmented reality project, [AR]T ADVENTURES, developed in partnership with the Center for Innovation in Teaching and Learning (CITL) for an introductory course in art history.

Augmented reality (AR) is a feature that students are most likely familiar with through games like Pokemon Go or as interactive filters on Snapchat or Instagram. Programs that use augmented reality show digital elements moving around within the live picture of the real world on the screen. 

Follow the link in the additional information box to read the full story on Lehigh University's Library & Technology Services website by Rowan Brown '23.